Horse Archers: Fireborn (best archery proficiency, evolve from Red Priests), Sand Cavalry (bows, scimitar and shield), Dothraki Horselord (bows and arakh)Ĭavalry: Vale Knight of the Gate (shield and greatsword, overal strongest cavalry), Mercenary Heavy Cavalry (sword, shield and lance, great vs any ground and other cavalry) Skirmisher: Ironborn Finger Dancer (axes, shields and throwing axes) Infantry: Unsullied (double as spearmen), Stormlands House Guard (equipped with maces for shield penetration), Northern House Guards (same as Stormlands but with axes), Sworn Sword (greatswords, no shield)Ĭrossbowmen: Westerlands Arbalester (crossbow, sword and shield)Īrchers: Night's Watch Veteran Elite Ranger (longbows and greatswords), Tiger Cloak Elite Archer (longbows and swords, cheaper than Night's Watch top ranger unit) Imo, after inspecting the troop tree in the camp menu, and some no-faction units you have to discover through exploring the mod, I came to this conclusion:
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